ADVENTURES IN NETCODE
About
Hello! I'm Joe, welcome to my corner of the internet where I delve into netcode, game engines, and game development. I work for Epic Games on Fortnite, focusing specifically on optimising server performance and memory usage. This is a sporadically updated and fairly eclectic collection of rambling articles.
Recent Posts
- Making a Multiplayer FPS in C++ Part 8: Client-Side Prediction Revisited . /multiplayer-fps/part8/
- Making a Multiplayer FPS in C++ Part 7: The Vulkan Projection Matrix, and Other Graphics Things . /multiplayer-fps/part7/
- Client-Side Prediction With Physics In Unity . /posts/unity-client-side-prediction/
- Making a Multiplayer FPS in C++ Part 6: Cleanup . /multiplayer-fps/part6/
- Making a Multiplayer FPS in C++ Part 5: Client-Side Prediction . /multiplayer-fps/part5/